Want to turn those triangle based meshes into something you can turn into a sculpted body, or solid? Then you'll need to first turn it into a quad mesh. Check out this QUICK TIP to see how to do that using some other tools like Netfabb (https://www.autodesk.com/products/netfabb/features) or ReCap (https://www.autodesk.com/products/recap/features).
For additional mesh lessons, see here:
http://f360ap.autodesk.com/courses/designing-with-a-mesh
► Get Fusion 360 | http://autode.sk/11CfIDv
SUBSCRIBE | http://autode.sk/11vxXeD
FACEBOOK | http://autode.sk/19jII5A
TWITTER | http://autode.sk/19jIJXc
GET STARTED | http://autode.sk/2tA5QMg
Powered by WPeMatico