Want to turn those triangle based meshes into something you can turn into a sculpted body, or solid? Then you'll need to first turn it into a quad mesh. Check out this QUICK TIP to see how to do that using some other tools like Netfabb (https://www.autodesk.com/products/netfabb/features) or ReCap (https://www.autodesk.com/products/recap/features).
For additional mesh lessons, see here:
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