In this Fusion 360 Quick Tip YouTube video, we are going to demonstrated how we to get past a common joint error message in Autodesk Fusion 360.
In the example, we have a four-bar linkage that’s almost complete. All that is left to do is to add the last Revolute joint. Using the Joint command, we’ll make sure that the motion type is set to Revolute, and then we can select the two edges that define the Revolute axis. However, when we do that, we get a warning saying the selected joint type would result in a conflict, and moving forward creates errors on all of the joints. However, we need this joint to revolve. What do we do? Watch the video to find out!
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