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Getting Started in Tinkercad


Tinkercad is:

3D Design
Recommended for grades 3-8.Students can create designs with a simple drag and drop of shapes.


Recommended for grades 5-12. Teach simple circuits to programming an Arduino board.

Recommended for grades 3-12. Students learn code while producing their own 3D models.


Safe for designers of all ages

Autodesk’s Tinkercad can be used in compliance with online safety and security regulations including COPPA and GDPR. Students under 13 can create a Tinkercad account with approval from a parent/guardian or teacher

We know it’s a little scary to learn a new tool. Lucky for you, we’ve created a series of short, interactive guides that will help you with the basics of 3D design using Tinkercad.
From our Design Learning page, you’ll find three types of content — Starters, Lessons, and Projects. Everyone should start with Starters, regardless of your age or experience. These quick guides introduce you to the fundamentals of using Tinkercad.
Once you’ve learned the moves, you’ll go on to Lessons. With Lessons you’ll practice designing your first objects, including shirt buttons, heart-shaped rings, name tags, and Minecraft glasses.
Once you’re feeling confident, you’ll move on to Projects. Here, a wide selection of multi-part design ideas invite you to take Tinkercad as far as you’re willing to go. Design your own pizza, with as many odd toppings as you can imagine. Model a dream house, or a spaceship, or a penny whistle you can 3D print and play.
And that’s just the beginning. Educators can find resources and additional tools (including student signup codes) on Tinkercad’s Teach page.
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You can learn the basics of designing your own circuits and programming with Arduino using the Tinkercad Circuits page, which includes its own selection of interactive guides.
And for an exciting blend of coding and 3D modeling, take a look at our CodeBlocks editor and try a sample design to pick apart and modify.

Codeblocks Update and Quick Start Guide

Tinkercad’s computational design workspace, Codeblocks, is the simplest place to make 3D models using draggable blocks of code. If you haven’t checked it out yet, there’s never been a better time. Today, we’re excited to share our Quick Start online guide to using Codeblocks, and announce the addition of direct export to SVG, in addition to STL, and OBJ file types.

It’s a lot to take in, right? But don’t worry about it. You’ve got this. And if you hit a snag, our Help Center is here to fix any problems you find along the way.

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