Autodesk Meshixer 3 adds a bunch of new tools and improvements. Here’s a list of what’s new in this release:

– new Complex objects that contain internal partitions (beta!). Complexes make it easy to design for multi-material 3D printing!!
– Generate Complex tool to create a Complex from face groups
– Split Complex decomposes a Complex into separate solid shells
– new Export mode that automatically decomposes Complex on write
– new Align to Target tool to automatically align meshes in 3D
– new Unwrap tool flattens surface patches
– new SVG Export can export meshes as SVG (edges, colors, etc). Try it with Unwrap!
– new Mesh Query tool for visualizing mesh properties
– new measurement-based scene scaling workflow in Units/Dimensions tool
– new Select Intersecting action in Select tool (double-click on other scene objects)
– new Preserve Group Borders and Project To Target options in Smooth Boundary
– Remesh can now automatically preserve sharp edges
– Make Pattern can now clip to active Target object
– Make Solid updates and new mode to automatically preserve sharp edges (slow!)
– huge Booleans stability improvements
– minor improvements to Transform, Smooth, Replace and Reduce
– export support for SMESH format
– Pivot-drag positioning shortcut can now terminate on any surface in scene
– new unlit-texture shader
– support for Autodesk Screencast
– crazy bugfixes
– tons of UI improvements to indicate disabled/unavailable menus and settings
– lots of [scripting API improvements]

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